![]() The full game will not release until December of this year. ![]() Right now the game is very much in an alpha phase and will not be available to the general public until Early Access, in August of this year. Sky Haven is a widely anticipated game, as it was successfully funded on Kickstarter, reaching $60,000 (with an original goal of just $40,000) from over 1,200 people. Sky Haven, according to developers, is planned to have Steam Workshop support, meaning that custom airport modules may be achievable! This timeline also means that historical resources, buildings, vehicles and aircraft are featured. More so, unlike other airport builder games, Sky Haven features a historical timeline, allowing players to build an airport as far back as 1910, and grow it into a modern national hub, over time. And what's more, unlike other games that are similar (like Airport CEO and SimAirport), Sky Haven is 3D, and accurately portrays all real aspects of an airport operation large and small. Allowing you to not only create your own airport, but be the manager of it as well. Sky Haven is an airport builder game unlike any other. But for those who do not, my name is Adam, and I am a backer of an up-and-coming airport builder game called Sky Haven. Regards Re: The propellers not moving, I find that if you pause/unpause the game, it fixes this issue.For the most part, you all know who I am. Yes these are important informations and they dont show up. For now it is not informative and not convenient to use. Regards Hey! Thank you! After this March update we plan to start improving schedule and contracts windows. Originally posted by Harric:Reading that you plan to make it a choice how fast the progress in game is going (years / day in game) is very nice to hear cause atm in my opinion its a bit to fast, hardly can research things before the next ära is starting already. ![]() Daytimes for sheduling are a little confusing as well, it says as example 11:00-19:00 but it doesnt show how many of the lets say 5 planes will arrive at lunch to afternoon frame and how many may need late afternoon to evening slots.īut so far the game looks and plays very fun, Kinda addicting. another thing would be great: if you examine contracts you can see that a plane is supposed to load as example cargo but not how much cargo is needed (so cant estimate a probable time needed for this) It would be very nice to be able to see how much cargo, passenger, fuel or such is demanded in such contracts. at least for me it destroys a bit fun even when its ofc not a gamebreaking issue :) one very annoying (even if only cosmetic) is that the propellers very often are not moving when the planes rolling. Reading that you plan to make it a choice how fast the progress in game is going (years / day in game) is very nice to hear cause atm in my opinion its a bit to fast, hardly can research things before the next ära is starting already. There is a chance that we will make a little update with bug fixes in the release branch, but for now, we plan this big update for the 1st of March. Regarding the next update, we made a lot of changes, and now we need to test them before the release, so it will take some more time. We already slightly improved our game visuals, but want to improve more, the difference will not be huge but should be somewhat better. ![]() Also, we plan to introduce a new window and some parameters for a new game such as start year, start balance, game progress speed. Next week we will start working on a new deadlock resolving algorithm, which should prevent blockage of airplanes and other vehicles (but it will take some time). Also, we implemented a new UI panel that provides a lot of information about every object in the game. Even though the technical part for localization and tutorial are done, we still need to translate the game for numbers of languages, and adjust the tutorial. Also, we want to share such plans more regularly.įor the last few weeks, we were working on an actual interactive game tutorial, localization, UI improvements, some optimizations, and bug fixes. We want to share with you the current state of the development and our short-term plans. ![]()
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